Let's understand it through a story.
Sam is visiting Eva at her home to see her and meet her baby Jo, for the first time after her delivery. While in the living room...

Sam observes that the living room is unusually messy and notices the phone ringing.


Sam picks the phone and takes a message for Eva.
VR-EVA is a gamified VR experience to make people aware of what PMAD is and how to identify its signs and symptoms in a new mother or the birth giver, to eventually help and support them during this period.

The totems are the information cards a player collects to learn about PMAD
Each totem is about one of the
9 steps of wellness suggested by
PSI in their 2-Day seminar "Pospartum Mood disorders: Components of Care".
"Self Care" Totem
Explains the importance of “Self care” for a new mother and suggests ways to help on achieving it
Sam wonders why Eva missed her appointment and decides to ask her about it...
Eva was ready to go to the doctor’s, but Jo was being fussy when she was leaving.

She felt that Jo needed her and hence decided to stay at home with the baby.

The game gives Sam two conversation choices to respond, to know what is really going on with Eva...

Sam chooses the first option, that says-
“It is important to take care of yourself too. I’m sure you’ll figure something out.”

But, Eva seems to be upset and the score goes down by 10 points!


Conversation choice element presenting the player with a right and a wrong choice
At the bottom, there is a score indicator.
Correct answer, score goes up by 50.

Wrong answer, score goes down by 10.


Decision Element: Conversation Choice
The game explains how some words could dismiss Eva’s feelings, and gives the player alternatives, that encourages Eva to share her problems...

The game explains how saying "You'll figure something out" dismisses Eva's feelings and discourages her to share more.

As Sam asks "Do you get time for yourself ?",
Eva opens up about her feelings and explains how she busy she has been.
Now, it's time for Sam to offer help to Eva...

+

Game presents two choices
1. Help on how to practice
"Self Care"
2. Help with the baby

Eva feels heard and is delighted when Sam offers her help.

Path choices element gives the player a perception of “build you own story”.
Eventually, the game plays out both paths to help player learn on all ways to help

Decision Element: Path Choice